Thursday May 23 – Program details coming soon.

by Nicola Mazzanti from Cinamatek in collaboration with Allessandro Rizzi.

Modern cinema has several technical standards and tools that aims at reproducing it through different devices and through time. This is not the case of the analog cinema from the past, even if recent. Cinema history saw some hundred or more color systems (depending on how one calculates “families” and “species” to use a natural sciences example). None of these color systems was ever analyzed scientifically in terms of color gamut, even less so if one considers the light source as a key element. We do not have models to characterize these gamuts.  As a consequence, we do not have scientific, mathematical tools to map “old” gamuts against contemporary ones (like video screens, or digital projection, etc.). This means that we can only “simulate” the “original perception of color in the new (modern) projection environment, both in terms
of individual colors (e.g. reds or blues) or overall balance and contrast, etc. This means that we can only operate in a “subjective way”. Trans-platform adaptations also between modern systems (e.g. from DCP to video etc. are done simply at color-space level, with no regard to color gamut, and the advent of HDR makes everything even worse.
A lot of work, in terms of research and tools, has still to be done on these problems. The session aims at presenting an overview about open problems and potential directions of research.


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